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Creating monster powers

A really quick and dirty tutorial since I forgot to add instructions to the actual tool.

Creating a monster is pretty straightforward, until you get to the "Powers" section. There's some very specific syntax here.

Example "Powers" block
--Standard Actions
m Short Sword (Weapon) * At-Will
Attack: Melee 1 (one creature); +5 vs. AC
Hit: 4 damage, or 5 damage if the goblin has combat advantage against the target.
--Triggered Actions
_ Goblin Tactics * At-Will
Trigger: The goblin is missed by an attack.
Effect (Immediate Reaction): The goblin shifts 1 square.

Monster powers must begin with a type code. In the following example, the type code is "X", meaning an Area attack:

Older style
X Some power (standard, encounter) * Psychic

Newer style
X Some power (Psychic) * Encounter

Wizards has used different styles for its monster powers over the years. Both styles are supported by Power2ool.

All type codes:

m Default melee attack
r Default ranged attack
M Melee attack
R Ranged attack
C Cone attack
X Area attack
O Aura
_ Passive ability

If a line doesn't contain a type code, it's treated as description text for the power that came before it.

Note that you can break your card up into sections by beginning a line with "--":

Creating a section
-- My new section