Creating a monster is pretty straightforward, until you get to the "Powers" section. There's some very specific syntax here.
Example "Powers" block
--Standard Actionsm Short Sword (Weapon) * At-Will
Attack: Melee 1 (one creature); +5 vs. AC
Hit: 4 damage, or 5 damage if the goblin has combat advantage against the target.
--Triggered Actions
_ Goblin Tactics * At-Will
Trigger: The goblin is missed by an attack.
Effect (Immediate Reaction): The goblin shifts 1 square.
Monster powers must begin with a type code. In the following example, the type code is "X", meaning an Area attack:
Older style
X Some power (standard, encounter) * Psychic
Newer style
X Some power (Psychic) * Encounter
Wizards has used different styles for its monster powers over the years.
Both styles are supported by Power2ool.
All type codes:
m | Default melee attack |
r | Default ranged attack |
M | Melee attack |
R | Ranged attack |
C | Cone attack |
X | Area attack |
O | Aura |
_ | Passive ability |
If a line doesn't contain a type code, it's treated as description text for the power that came before it.
Note that you can break your card up into sections by beginning a line with "--":
Creating a section
-- My new section